Oct 14, 2006, 02:45 PM // 14:45
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#1
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Pre-Searing Cadet
Join Date: Oct 2006
Location: CANADA!!!!
Guild: Ravenous Penguins [RAV]
Profession: N/Mo
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Chp1 Players vs Chp2 Players
I thought this would be a good topic to bring up, as im wondering if its only my experience with players.
It seems to me, that players who own GWP versus GWF have more skill in playing the game. I own both games, when i first obtained factions (August), i found that players in PvP and PvE to be very 'nooby' or very unskilled at playing the game and using its basic features.
I think this is due to the fact that in factions, the player can hit level 20 within a fourth of the game (i did). In GWP it took alot more time to hit 20, and being 20 was somewhat a proof of skill, or atleast a filter for the really bad players. I've been on missions in GWF where my allies are acting like players in pre-searing would. I wanted to know if anyone else has found this, or if it just happens to be my amazingly long streak of bad luck?
Also, I hope this post has discouraged any buyers who were thinking of just getting Factions. If it is true (i think so) that you have less overall knowledge of the game, and skill in playing pvp/pve/making builds, then you would be wise to obtain GWP before GWF.
What do you think?
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Oct 14, 2006, 04:44 PM // 16:44
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#2
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Academy Page
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Most people from both games are idiots. I did Hell's Precipice a few times today and there was no shortage of Prophecies noobs.
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Oct 14, 2006, 05:17 PM // 17:17
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#3
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Prophecies gives you a better undown of how the game mechanics work, but of course... NIGHTFALL ISN'T GONNA BE LIKE FACTIONS!!!
So people will be more skilled in nightfall, just wiat :}
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Oct 14, 2006, 05:36 PM // 17:36
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#4
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Frost Gate Guardian
Join Date: Apr 2006
Guild: The Fellowship Of The King [King]
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i agree,
and proof is everyone in cantha thinks MM is best build ever!!
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Oct 14, 2006, 05:38 PM // 17:38
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#5
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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^If you're having trouble with Hell's Precipice just take hench.
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Oct 14, 2006, 05:42 PM // 17:42
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#6
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Reza
i agree,
and proof is everyone in cantha thinks MM is best build ever!!
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Minion masters do tend to make PvE even more ridiculously easy than it already is, perhaps even moreso than any other single build.
In regards to the topic, both Prophecies and Factions have their equal share of utter idiots--that is, 90% of the population. How quickly you level up has nothing to do with it.
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Oct 14, 2006, 05:49 PM // 17:49
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Location: England
Profession: N/R
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Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.
Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.
A big difference in difficulty, leading to a big difference in skill levels.
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Oct 14, 2006, 06:12 PM // 18:12
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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Quote:
Originally Posted by Legolas Ravenwood
Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.
Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.
A big difference in difficulty, leading to a big difference in skill levels.
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nicely put - thanks for making me smile!
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Oct 14, 2006, 06:12 PM // 18:12
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#9
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Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
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@Legolas: Thats the stupidest thing I've ever heard. Your taking one quest and basing the game on it? General combat in Factions tends to be considerably more difficult and requires more thought than in prophecies. Right from the time you hit the mainland you see mixed mobs with fairly aggressive routines and some very deadly skills. The majority of quests involve fighting through large amounts of these said mobs (which is a reason why people hate it I guess). Factions gives you more combat experience than prophecies ever will.
Yes, a
Quote:
Originally Posted by Legolas Ravenwood
A big difference in difficulty, leading to a big difference in skill levels.
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Only its in the other direction :P
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Oct 14, 2006, 06:24 PM // 18:24
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#10
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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You dont have to be smart to play pve. get a build that works and use it. getting places and becoming high levels can be reached ridicuosly easy because of running and power leveling. even most areas can be henched.
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Oct 14, 2006, 06:32 PM // 18:32
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#11
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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Quote:
Originally Posted by Legolas Ravenwood
Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.
Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.
A big difference in difficulty, leading to a big difference in skill levels.
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funny stuff, sadly enough it's true
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Oct 14, 2006, 06:51 PM // 18:51
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#12
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Academy Page
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Quote:
Originally Posted by Knightsaber Sith
^If you're having trouble with Hell's Precipice just take hench.
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Didn't say I had trouble.
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Oct 14, 2006, 07:07 PM // 19:07
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#13
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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The biggest positive thing that came out of playing style in PvE in factions is that Mesmers have gained some acceptance into PUGs.
The biggest negative that came from factions in PvE is the extreme reliance on MMs to get through missions. (HOORAYYY FOR COOKIE CUTTER BUILDS! - NOT!)
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Oct 14, 2006, 07:26 PM // 19:26
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#14
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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Quote:
Originally Posted by Mesmer in Need
even most areas can be henched.
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imo you should change that to "every area can be henched"
Mr Longbow is your friend lol
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Oct 14, 2006, 07:29 PM // 19:29
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#15
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Banned
Join Date: Jul 2005
Guild: Shields Up [IMBA]
Profession: W/
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Are you seriously complaining about cookie cutter builds? It's PvE for crying out loud. MM's are pretty efficient, they do ok in tanking damage, they do ok at at dishing it out. I do still prefer awaken the blood, echo ss, reckless haste, but people like MM's more for some reason. Neither chapter has great players. Whenever I do missions, I look for guilds that I've PvPed with, or if I ever get pugs, I make sure of several things
1. Their skillbar
2. Their familiarity with the mission
3. Their armor/HP level
You would be AMAZED, with how many people stick with shing jea armor until they get to Cavalon/HZH, it's crazy awesome. Wheee you just took 300 damage from a single attack, why? "Durr I am saving money until I can get 15k Kurzick" WOOOOO. For the same reason, they never buy vigor runes, not even minor/major. But they'll always use at least 1 sup rune for their attributes. So they'll be around 300ish hp with 30 armor rating. GG. Eles will bring firestorm, warriors will bring mending, necros bring life siphon. It's pretty horrific all around.
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Oct 14, 2006, 07:34 PM // 19:34
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#16
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Mesmer in Need
You dont have to be smart to play pve. get a build that works and use it. getting places and becoming high levels can be reached ridicuosly easy because of running and power leveling. even most areas can be henched.
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Or, you CAN be smart, and don't depend on an uber cookiecutter build to do it for you.
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Oct 14, 2006, 07:40 PM // 19:40
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#17
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Flowah
For the same reason, they never buy vigor runes, not even minor/major. But they'll always use at least 1 sup rune for their attributes. So they'll be around 300ish hp with 30 armor rating. GG. Eles will bring firestorm, warriors will bring mending, necros bring life siphon. It's pretty horrific all around.
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Don't forget the Mesmers with backfire on warriors, uber Monks with heal area, assassins with no teleport, ritualists who use channeling magic damage (utterly crap since no armor penetration), pet rangers with no pet skills... not to mention Frenzy healsig warriors...
Protective spirit is your friend as a monk in factions. I learned that when warriors in my team kept using shing jea armor.
There's also the idea that a piece of crap white ____ rare skin is better than a green or collector's weapon.
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Oct 14, 2006, 09:00 PM // 21:00
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#18
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Desert Nomad
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Not really. It's just a matter of how long they've been playing for, not which game they've been playing.
A Prophecies player is more likely to have been playing for a long time compared to a Factions one, and will be more experienced. We'll see more noobs when Nightfall comes out too, not because they're "Nightfall players", but because they've only played for 1 week.
I'm sure if there were two twins, and one bought Prophecies and one bought Factions on the same day, and they both played the same amount every day, then the Factions one would in fact grow up faster. At one point in time he could be fighting the likes of Shiroken while the most challenging thing his brother is fighting would be Jungle Trolls in The Wilds.
It's also possible that the Prophecies brother joins a guild and gets a guildy to run him to Droknar's Forge, where he tries to battle the Mursaat without first facing the lessons of the desert. Thankfully his Factions brother is blocked, and has to play the game. If he sucks so much that he can't get past Vizunah Square, there's a good chance he'll stay there.
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Oct 14, 2006, 09:23 PM // 21:23
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It all depends on the char. and Profession as well I would say Prophecy Monks are better trained then Faction ones as an eg.The learning curve is slower and not to mention the collectors in Tyria are better than Cantha.
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Oct 14, 2006, 09:50 PM // 21:50
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#20
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Wilds Pathfinder
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I'd say using uber cookie-cutter builds is *being* smart. Why put in more work than you have to? If you wanted a real challenge you'd be PvPing. PvE is just something casual to do in the meantime.
I don't think there's a difference in skill between Factions players and Prophecies players. The only reason it seems like Factions players are worse is because the campaign is shorter, so you see newbie players further along in the game (relative to the length of the campaign). For instance, it takes a while for someone to get from the beginning of Pre-searing, through ascalon, kryta, maguma, and the desert to get to Droknar's (where the lvl20 stuff really starts). Most experienced players never visit the areas prior to Droknar's, or else I guarantee you'd find just as many newbie players as there are in Factions.
One other factor is the number of people buying Factions vs. the number of people buying Prophecies. I don't actually have the numbers, so this is purely conjecture, but I'm guessing that more new players are buying Factions than Prophecies, so the Factions population would naturally have more newbie players.
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